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The idea behind Hard Truck: Apocalypse, reminds me of “Mad Max†or “The Road Warrior†which I suspect was the point only the idea stopped having resemblance to anything cool after the first hour. As shown in the game opening, the apocalypse has happened. Cataclysmic events lead to the poisoning of the air and death of the majority of the planets inhabitants, except for all the people you’re working with and for and killing but we’ll get to that. You are a young driver who has just come of age to start making the delivery milk runs between the remaining towns and cities and must protect your cargo at all costs, while using the money you get from fighting bandits and making your deliveries to build a better truck. The goal for the continual better truck might also make this a resource management and building game, but that might be going a bit too far too. Particularly as the economics of the game make it so that the upgrades to your truck are very expensive and it may require 8-10 milk run deliveries before you can even consider that new armor.
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