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King Kong direct links
The Good: Playing as Kong flat-out rules; first-person action is a satisfying mix of great combat and simple puzzle solving; highly atmospheric art design; fantastic voice acting, sound effects and music; some truly horrific monsters to fight.
The Bad: Six hours of gameplay; the whole new york section at the end is very brief, and not all that great; not enough parts where you play as kong; doesn't look that impressive unless you've got a ridiculous pc.
The story of King Kong opens with filmmaker Carl Denham (voiced by the always-entertaining Jack Black) in a fit of desperation. A film studio is about to can his next project, so it's going to take something drastic to get things back on track. Along with his screenwriter, Jack (played by the soft-spoken Adrien Brody), and struggling actress Ann Darrow (played wonderfully by Naomi Watts), Carl procures a ship to take him and his misfit film crew to the mysterious Skull Island, a supposedly abandoned home of a lost civilization. Why exactly he goes to all this trouble just to film a movie isn't really explained in the game. In fact, most of the early story exposition is told briefly via the first half of the movie trailer you've likely seen in theaters already. Obviously it would seem that there is more to all this, but you won't get to find out about it until you go see the movie in a few weeks. By the same token, because the movie isn't out yet, we can't tell you how much of the story King Kong: The Official Game of the Movie might spoil for you. If you're the type that absolutely wants to be surprised, you might want to wait a few weeks before grabbing this game.
The game itself picks up right as the ship reaches the gloomy island. You open your eyes to see the world through the perspective of Jack, just as he's being lowered in a rowboat, along with Denham, Ann, and a pair of sailors, to set forth for the shore. It's stormy waters, and sure enough, things go awry when large chunks of rock begin plummeting into the sea, right near your boat. You wake up on the beach, with the almost angelic Ann standing over you. You're marooned, confused, and wondering what those horrible, beastly shrieks are that are coming from further within the island. All this happens before you even pick up a weapon, and you'll honestly spend the first 10 minutes or so of the game just looking around, taking in the scenery and gaining your bearings.
In fact, you'll probably do a lot of sight-seeing in King Kong, partially due to the great atmosphere (which we'll get to later), and also because there isn't anything on the screen to distract you from the enemies and scenery in front of you. There's no heads-up display of any kind. You gauge how much health you have via a screen effect that flashes the screen red when you're injured. When in such a state, you need to get away from the action briefly to heal up. If you take another major blow while things are still flashing, you'll die. Ammo is kept track of via verbal cues from Jack. Every time you reload, he says out loud if he's got enough ammo, or if he's starting to run dry. It's a great system, really. You won't ever feel like you're missing a HUD, since these subtle methods of information really keep you in the loop.
You can only hold one gun at a time, though you can pocket weapons in favor of pointier instruments of death, like discarded bones of fallen creatures and spears that have been left lying about. You will need to toss said weapon before you can pull your gun again, however (which does make sense, given the limited carrying ability of Jack). The game goes out of its way to make its ammo pickups seem completely sensible, too. The captain of the ship flies around the island in a seaplane, dropping crates full of guns for you to pick up here and there, while he looks for a decent place to land. Spears and bones are left in areas that seem to make perfect sense for the scenery. And apart from bones, ammo isn't unlimited. If you find a cache of three spears, then that's all you get to use (though you can reuse spears over and over again if you need to). You also only get a certain amount of ammo per gun, and once you're dry, you'll need to improvise. It's great though, because the game always seems to leave enough other weapons around to give you just enough to beat off whatever threats are coming your way. If you're cautious and jump between spears and guns on a measured basis, you'll never feel like you're hopelessly outgunned.
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