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Forum Romania Inedit / Tutoriale generale / [VT] Sonic Academy - How to Make Progressive House Moderat de locust
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drwatson
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Din: Purgatoriu
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In this comprehensive 27 video tutorial, we take you through the full process of creating a Progressive House track as made famous by Daniel Portman and Jerome Isma-Ae.

Videos Overview

Introduction and Play Through
An intro from and Phil, and a play through the track

Tutorial 1 - The Drums Part 1
In this first video we start to load kicks and snares into the impulse

Tutorial 2 - The Drums Part 2
Next up we look at importing our hatsand selecting our all important groove

Tutorial 3 - The Drums Part 3
Adding further hats to our drum pattern in this next video

Tutorial 4 - The Drums - Adding FX
We add eq and compression to the drum group to make our drum sound punchy

Tutorial 5 - The Bass
Time to look at a bassline, using simpler and a sylenth

Tutorial 6 - The Stab
Again using simpler we import from the resource pack and create a stab sound

Tutorial 7 - The Main Riff
In this video we create the main riff for our track

Tutorial 8 - The Bleep
Next up we create a bleep pattern to add groove and interest.

Tutorial 9 - Single Stab
To create movement in the track we add another single note stab

Tutorial 10 - Pad Sweep
To add to the build, in this video we show you how to make a padsweep

Tutorial 11 - Mixing & FX Part 1
The first of two parts, we look at adding effects and some mixing

Tutorial 12 - Mixing & FX Part 2
Part two of mixing and effects.

Tutorial 13 - Arranging Introduction
With all the main parts in, its time to start arranging the intro section

Tutorial 14 - Arrange To Break Part 1
Continuing on with the arrange, we now start to arrange to the first break down

Tutorial 15 - Arrange To Break Part 2
The second part of the arrange to the breakdown

Tutorial 16 - Arrange To Break Part 3
The final video in arranging to the breakdown

Tutorial 17 - Adding Super Saw To Breakdown
Now the arrnge is finished, we start to add automation to the breakdown

Tutorial 18 - Adding Automation To Breakdown
we add a super saw sample that comes with the course to the breakdown

Tutorial 19 - Creating A Delay Riser
To create tension in the breakdown we show you how to create a delay riser

Tutorial 20 - Tweaking The Breakdown
Now the break is arranged, time to finish it with some tweaks

Tutorial 21 - Adding A Sample Drum Loop
Here we resample the drums and process them for the breakdown

Tutorial 22 - Arranging To The Next Breakdown
In this video we start to arrange the track to the second of our breakdowns

Tutorial 23 - Arrange To The End
We arrange the track to the end in this next video

Tutorial 24 - Creating Spot FX
We show you, in this video, how to add spot effects to the track

Tutorial 25 - The Drum Fills
Drum fills is the name of the game in this tutorial

Tutorial 26 - Final Tweaks
With the track nearly finished, time for some final tweaks to really make it shine

Tutorial 27 - The End

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