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nykaudi08
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Razor 1911 proudly presents: The Settlers 7: Paths to a Kingdom (C) Ubisoft
Date: 2010-04-27 Game Type: Strategy Size: 1 DVD Protection: Ubisoft DRM + Custom Server-Side Stuff
Game Notes
The Settlers 7: Paths to a Kingdom ties in with the tradition of the series success while bringing a fresh, modern and innovative strategy game, based on strong game mechanics and deep gameplay that are hallmarks of the highly acclaimed Settlers franchise. Players will easily become engaged in an exciting campaign, skirmish maps or multi-player challenges in a world of lush forests, open meadows, fast flowing rivers, and high mountains
Install Notes
1. Extract RARs 2. Mount or Burn image 3. Install the game 4. Install the update located in Razor1911Update 5. Copy the whole content of Razor1911Crack to your game folder overwriting any existing files Example: X: Program Files (x86)UbisoftThe Settlers 7 - Paths to a Kingdom 6. Make sure to back up and then delete any previous copies of "My DocumentsSettlers7Profiles.xml" 7. Start the game (admin rights may be required the first time you run it)! 8. Have Fun!
Minor recurring freezes after every ~10 min. of playing the game are due to a faulty implementation of the autosave mechanism and are NOT crack-related
Scene-related rants & stuff:
As far as previous 'cracks' of Ubisoft's new DRM system are concerned:
Both of Skidr0w's releases show us they haven't had a look (probably even didn't find) the actual protection code and everything hints on em using parts of publicly collected 'challenge/response' pairs. Luckily Assassin's Creed II is probably the only target ever where this approach of 'emulating' the server by a static lookup will yield any measurable success (due to a basic design flaw in an otherwise pretty neat idea of software protection). In fact, we considered this approach as generally too unreliable and 'unworthy' of a scene crack, so we didn't care about doing it. Instead we opted for going for the arguably most challenging implementation of Ubisoft's new DRM first (emulating actual server-side game code). So here it is: The first Ubisoft DRM crack!
@RELOADED: Congrats on your recent advances in automating your Solidshield VM cracks We actually respect that. However, we wonder why you didn't go all the way and recompiled the fixed decompiler output to optimized native x86 code as we did as early as with Perry Rhodan (followed by Anno 1404)
Although we think there's not much merit to discussing technical details in nfos (mostly because it's impossible for anyone lacking the skills and sources to fact-check these statements) we feel the need to preempt all that made-up "they-ripped-it-from-some-unprotected-tuvaluan-multi12-binary" bullshit that's sure to follow:
We invite anyone who is able to and interested enough in this to check the history of scene-released Solidshield VM cracks taking into account things like availability of possible alternate sources for the protected code fragments at the time of release, similarity to compiled code (i.e. 'copy & paste cracks' from differently protected or unprotected binaries), the rebuilt code's resemblence of the original VM instructions regarding sequence of mnemonics etc.pp. We're pretty confident (read '100% certain') you'll come to the conclusion that we were first with respect to rebuilding actual Solidshield VM code
Nvm, 'mild respect'!
P.S Finally, there's a chance of the good ol' times coming back (when protections had to be dealt with on a per title basis by skilled individuals) and an opportunity of telling the sharpies from the fakers again. Thanks Ubi! (Yup, we're actually serious about this )
Razor 1911 Greetings
To our demo division heroes: Your cracktro rocks (we expected no less :wink!
Razor 1911 Since 1985
SUPPORT THE COMPANIES THAT PRODUCE QUALITY SOFTWARE! IF YOU ENJOYED THIS PRODUCT, BUY IT! SOFTWARE AUTHORS DESERVE SUPPORT!!
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