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nikos25
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Not without its quirks, 10tacle's GTR is nonetheless a supremely engrossing, painstakingly intricate sports car racing simulator that's aimed principally at the ultrahardcore simulation addict, yet it wields enough versatility and fully customizable "detuning" to thoroughly indoctrinate newcomers and even please steadfast arcade racers.
Is it, as has been noted in prerelease hype, the modern manifestation of Papyrus' remarkable yet crazily challenging and PC-killing 1998 benchmark Grand Prix Legends? If played at maximum realism and graphical detail levels, perhaps. But there's so much more to GTR that the parallel must end there. Certainly the developers at 10tacle Studios have hit the ground running with this, their inaugural effort. If you have the computing speed to run it and the patience to endure its few pitfalls, you likely won't find a better, more believable non-NASCAR racer in today's market.
From a content standpoint, GTR 2 isn't that much different from the original. The game still revolves around GT racing--a compelling mixture of multiclass sports cars from makers such as Ferrari, Porsche, TVR, Saleen, and many more, all competing on a cosmopolitan lineup of real-life tracks from all over the world. Additionally, the driving model, which so authentically captured the thrilling yet often twitchy experience of driving a highly tuned sports car in the original GTR, is even more finely tuned in the sequel. The lion's share of the game's improvements, then, can be seen in the slight planing down of the
Reclama interzisa! Special Controllers: Steering Wheel Offline Modes: Competitive Online Modes: Cooperative Number of Online Players: 44 Online DirectX Version: v8.1 Operating System: Windows 98/2000/ME/XP
Minimum System Requirements System: 1.2 GHz P3 or equivalent RAM: 384 MB Video Memory: 32 MB Hard Drive Space: 1024 MB Other: Keyboard and Mouse
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