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Forum Romania Inedit / Full Games / Star Trek: StarFleet Command 2 - Empires at War Moderat de maharet
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Star Trek Starfleet Command II: Empires at War is the sequel to Star Trek: Starfleet Command.

This 'real-time' version of the computer game based on the in-depth Star-Trek starship combat simulation game Star Fleet Battles (whose initial game box of the late 1970s portrays in large red:'Could You Command A Starship?'), is the closest of the Star Trek: Starfleet Command series to the original game in details and options.

As a result of strong sales of Star Trek: Starfleet Command Interplay Entertainment announced that their division of 14 Degree's East would license out a multi game contract to the newly created game developer, Taldren Inc run by Erik Bethke the lead designer of the series. The first of these games would be the sequel to one of Interplay's best known Star Trek PC games: Starfleet Command.

Taldren gave the 2nd outing of the Starfleet Command series a major overhaul. With new graphics, new weapons systems, a completely updated music background, coupled with readings from George Takei (Mr. Sulu from The Original Series). The most ambitious feature was the hybrid development of both a peer-to-peer combat simulation with a client-server MMO world server for strategic battles, ship repair and upgrades.

The biggest visible difference of Starfleet Command II was the graphics. Luminosity mapping, damage texturing and shading was added to the graphical engine making Starfleet Command II one of the first games released which made the ships look as real as was possible - back in 2001. New races in the form of the InterStellar Concordium and the Mirak Star League was also added to the existing 6 races of Federation, Romulan, Klingon, Gorn, Lyran and Hydran.

The story line of the game revolves around the mysterious Organians who were also a part of the original Starfleet Command game. The Organians return with the Interstellar Concordium in tow to "save the galaxy from itself" by subjugating all other races into an enforced peace. The game was to be followed up with a Starfleet Command volume III which would have told the story of the invasion by the Andromedans, but due to changing fortunes at Interplay, that was not to be.

In 2001, a small development group lead by fans of the game assumed responsibility for maintenance. KhoroMag, which is the combination of screen names for two fans of the game, Khoros and MagnumMan, received source code for the game after signing a contract with Taldren. This effort resulted in two official patches addressing over 150 bugs in the game, many of which were known, and some of which were discovered by code review. This was a great success, allowing Taldren more developer time to focus on their next release of Starfleet Command II: Orion Pirates.

More:

Code:

Disc 1
http://rapidshare.com/files/208162092/Starfleet_Command_2_disc_1.part1.rar
http://rapidshare.com/files/207957221/Starfleet_Command_2_disc_1.part2.rar
http://rapidshare.com/files/208178514/Starfleet_Command_2_disc_1.part3.rar
http://rapidshare.com/files/208183657/Starfleet_Command_2_disc_1.part4.rar
http://rapidshare.com/files/208188469/Starfleet_Command_2_disc_1.part5.rar
http://rapidshare.com/files/208227166/Starfleet_Command_2_disc_1.part6.rar
http://rapidshare.com/files/208230660/Starfleet_Command_2_disc_1.part7.rar

Disc 2
http://rapidshare.com/files/208236390/Starfleet_Command_2_disc_2.part1.rar
http://rapidshare.com/files/208124224/Starfleet_Command_2_disc_2.part2.rar



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