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asdads
Membru Gold
Din: Paradisul Mafiei
Inregistrat: acum 16 ani
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Screenshoot
The game-concept is similar to "Age of Empire", which is a real-time strategy game. ParaWorld features food, wood, and stone as resources. Food can be picked from bushes, hunted from animals, fished from the sea, or farmed. Stone is located in limited deposits, and wood, cut from trees, is generally scattered throughout a map. Battles can occur on both land and sea.
The story takes place in a parallel dimension, where prehistoric life thrives alongside diverse "human" civilisation. As a result, dinosaurs take the place of traditional wildlife and livestock, though the dinosaurs in-game are highly stylized and not necessarily scientifically accurate. Wandering dinosaurs can be hunted for food, though some are dangerous and aggressive species, and will attack any player unit that wanders too close. Other prehistoric creatures make an appearance as well, for example woolly mammoths are used where other games might feature elephants.
The game borrows the general counter system from AoE: regular infantry are countered by mounted units, mounted units are countered by pikemen, and pikemen are countered by regular infantry. Heroes and advanced units are more powerful overall.
Players advance through epochs in order to unlock new technologies and upgrades.
[edit] Playable factions Dustriders: Loosely based on African cultures, the Dustriders are desert-dwelling nomads, to the extent that some of their "buildings" are actually mobile units. They are the most "flexible" of factions. Dragon Clan: Derived from classical East Asian societies, the Dragon Clan is more technologically advanced than most other game factions. They specialize in machine units and hidden traps. Norsemen: Based on Viking legend, the Norsemen are stout warriors. They rely on heavy armor and thick, solid walls.
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ENJOY
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Citat:Suntem un popor de intelectuali, dar daca ii intrebi cine a fost Rossini sau Puccini iti spun ca au jucat cu Maldini si Baresi
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