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Europa Universalis: Rome Guide Rome from the first Punic War to the birth of the Roman Empire as you build, expand, and conquer.
If you know us at all, you know that we're excited about tomorrow's release of Europa Universalis: Rome. The venerable high-level real time empire game is finally embracing an ancient setting and we couldn't be happier about the prospect. We've spent the last few weeks playing through the final version of the game, trying desperately to hold onto the crumbling Seleucid empire, building a working coalition of Greek states, resisting imperial encroachment as a small Spanish colony, and even taking sides as the titans Rome and Carthage clashed across the Mediterranean. As you might have guessed, we've been having fun.
If you're new to the Europa Universalis series, you should know right at the start that it's more than just a complicated game of war. It's a sort of geo-political simulator that divides the world up into provinces, each ruled by a religion, a culture and, most significantly, a national power. These provinces provide tax revenue and manpower that you can use to fund technological research, build infrastructure or raise armies. Events play out day-by-day in real time so you'll have the immediate intensity of a real-time strategy game coupled with the high level strategizing of a classic 4X game. It's an intriguing synthesis but the scale and presentation of the game mean that it's not for everyone. Additionally, there are still some rough spots in the design that reach as far back as the original Europa games that continue to plague us.
In brief, the game allows you to select any starting date across over 250 years of Roman history, from the middle-Republic wars with Carthage to the civil wars that brought about the establishment of the Empire proper. Each date renders the political, economic and military situations as they existed at the time, so if you start early you'll find the Macedonians in alliance with their neighbors. If you progress a bit, you'll see them warring with the Aetolians. Progress even further and you'll see their territories being swallowed up by Rome. Although it probably contains a fair bit of ahistorical speculation and game balancing, the attention to detail here is considerable.
Once you've selected a starting date, you'll pick a nation to lead from among all the players, from Numidia to the Bosporan Kingdoms, from Egypt to Massilia. Of course, Rome and Carthage are the big players here, but you're free to try leading a lesser power as well. There are no set victory conditions; you're just expected to do the best you can with what you've got. In some cases, the best you can do is to hold on to what little power you set out with.
You'll need to raise armies, set trade routes, colonize barbarous provinces, appoint generals and governors, declare war, forge peace, manage alliances, blockade enemy ports, invoke omens, put down insurrections and pretty much anything else that a prospective world leader might have handled back in the ancient world. It's a tall order, but thankfully, the game can be paused so you can issue lots of orders at once.
The first Europa Universalis games buried the player under an avalanche of pop-up messages that literally stalled the game every few seconds. Players were forced to fine-tune their message settings to put a stop to all but the most essential interruptions. Now the team has finally struck the right balance, giving the important messages high visibility while also offering players a way to dig down into the details of systems that might not interest other people. There's even a new outline list at the top right of the screen that summaries you armies, navies and sieges so you can tell at a glance what's going on around the empire.
EU: Rome corrects many of the problems of EU III and ands many needed features... EU: Rome is a must have for Strategy Game fans.... The historical accuracy is one of the best parts, so not only are you addicted to the game play you can learn something at the same time. The AI is a lot better than in previous EU games. The AI will even choose not to execute your diplomat if he/she is disloyal and popular, it would rather send him/her back to try and start a civil war. The map is beautifully rendered and while not to the level of a RTS it is the best I have seen for a GS game. The interface is very easy to use and has all the needed info easily found and accessed.
Don't think you will jump in and on your first game create a massive empire with one of the minor countries. This game is easy to play but extremely difficult to master, which is not a problem since it is so addictive you will be spending many sleepless nights mastering it... This game is a must for any serious strategy gamer....
Reclama interzisa!: Number of Players: 1 Player Number of Online Players: 32 Online
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