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crowned_boy
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The Jagged Alliance games were created by Canadian developer Sir-Tech, and the series garnered a loyal fan following with its combination of personality, humor, and exciting tactical strategy. In the original Jagged Alliance 2, you played as a mercenary who hired a team of other mercenaries from a diverse pool of highly skilled (and some not-so-skilled) soldiers of fortune. Then you took on a despot who had seized control of a third-world country. Jagged Alliance 2 was primarily a turn-based game in which your mercenaries used "action points" to move, sneak around, plant bombs, pick locks, scale buildings, throw grenades, attack at close range, and fire on enemies while slowly inching toward the nation's capital. You later obtained more money to hire and recruit a larger army with better weapons. The original game's turn-based battles were challenging and surprisingly tense, since they did an excellent job of modeling what it would be like to command a small infantry squad in jungle and urban battles, as well as in stealth and night-ops missions. Being outnumbered, out of ammo, and out of action points is a desperate--and surprisingly common--situation in Wildfire. Fans of squad-level tactical strategy who are looking for a serious challenge--and can forgive the game's appearance--will find that Wildfire offers as much depth and excitement as Jagged Alliance 2. Wildfire, created by Serge "Wildfire" Popov, a well known pioneer in the JA2 community includes changes to all weapons, landscapes, structures, missions, enemies and the AI. All elements within the game were altered to make it more realistic bringing it closer to real-life. Wildfire takes you back to Arulco, its economy has completely collapsed and the country has now become a base for international drug cartels. Export of precious metals, which was the foundation of Arulco's economy, is now just a cover for the extensive export of drugs into North America. You are sent in as a leader of a small band of hired guns to eliminate the Kingpin of the main drug cartel. If successful, you will be hailed as heroes. If you fail, the Agency will deny all knowledge of the operation.
Gameplay: 7 Graphics: 5 Sound: 7 Value: 8 Tilt: 8
• Difficulty: Hard • Learning Curve: About 1 hour • Stability: Stable Published by: Strategy First Developed by: I-Deal Games Studios / Sirtech Canada Genre: Strategy Number of Players: 1 Release Date: US: March 9, 2004 Japan: Unreleased Europe: Released ESRB Content Descriptors: Blood, Strong Language, Violence
Minimum Requirements: Win 95/98 P133MHz 12xCD-ROM 32MB RAM 300 MB free hard drive space Video card that supports 16-bit DirectDraw calls
Download:
Code:
http://www.filebox.ro/download.php?key=dea0c2fc41227ecb26751739407fe55d |
60.1KB
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