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Forum Romania Inedit / Full Games / Nexagon: Deathmatch strategy game Moderat de maharet
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dragonul09
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Strategy First's real-time strategy game Nexagon: Deathmatch combines a number of different gameplay types--tactical combat, base building, and money management--and the result is a fairly unique game. Unfortunately, sluggish controls, missing features in the interface, and a nonexistent online community detract from an otherwise decent strategy game.

The premise of Nexagon: Deathmatch is similar to that of the 1987 Arnold Schwarzenegger film The Running Man. The citizens of the future have grown increasingly bored and restless, so a new form of entertainment has been created to placate them--televised gladiator combat. Criminals from around the universe are recruited to fight in elaborately designed deathmatch pits to amuse the crowds who watch them on television.




The explosions and other effects look somewhat primitive.
Graphics are not Nexagon's strong suit. The architecture is blocky, the textures are blurry, and the environmental effects like lava and explosions look rather primitive. At least the unit models are unique enough that you can differentiate them from one another, and the art styles of the various hordes in the game do reflect their themes. Nexagon's sound is a bit better, since it includes an upbeat rock soundtrack and an amusing play-by-play announcer whose quips may remind you of the hyperactive announcer from the classic arcade game Smash TV.

You can choose from one of four different horde types: the fantasy-themed Tekhan, the industrial Strunar, the futuristic Ghandros, and the organic-alien-like Olfrum. The units in Nexagon are known generically as thralls, and they come in four types: moles, drones, golems, and brains. Moles are basic soldiers with the ability to man the neutral weapon emplacements strewn around the pits. They are also the only class that can get special items like med kits and bombs out of the dispenser units. The drones generally excel at close-quarters combat and have the ability to climb short obstacles without the benefit of ramps. Golems are slow-moving power units that can inflict great damage and have plenty of hit points, while the brains are support units with special spells and abilities that enhance their teammates or adversely affect enemies.

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