Forum Romania Inedit
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Nou pe simpatie: Alexandra dan 25 ani
| Femeie 25 ani Bucuresti cauta Barbat 28 - 66 ani |
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cryssorel
Membru Junior
Inregistrat: acum 17 ani
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Fixes
Fixed: Potential crash in D3D10 Fixed: Orange boxes apearing when hispec savegame loaded into lowspec game Fixed: Inconsistent damage dealt to vehicles when shot by LAW Fixed: Reflection resolution on D3D10, MultiGPU reflection update fix Fixed: Memory leak with FSAA modes Fixed: Infinite ammo hacks Fixed: Memory leak in D3D10 when switching screen modes Fixed: Muti optimizations Fixed: When player melees during gun raise animation their gun will be in a permanantly raised position Fixed: Crash when loading savegame with level exported recently by editor Fixed: Virtual keyboard does not function properly when a game pad is connected Fixed: Users can lose the ability to look around with the Right Stick Fixed: Setting screen resolution to "default" stops user from selecting last resolution Fixed: Bug when changing resolution in D3D10 Fixed: Issues with Depth of field and water droplets in D3D10 Fixed: Crash on NaN warning
Updates
Added: Motion Blur UI and V.SYNC UI options Optimized: Motion blur Optimized: FSAA (Full Scene Anti-Aliasing) Optimized sound id implementation Enabled VSync functionality in D3D10 New benchmarking files for ice CPU benchmark F12 (screenshot) now works in restricted mode as well
Tweaks
Reduced LAW splash damage vs. infantry in PowerStruggle mode Slowed Rocket projectile speed down in MP slightly Disabled automatic turret bounding boxes on vehicles to prevent issues with LAW hit detection Reduced grenade explosion radius in multiplayer Clamped water tesselation to avoid cheating in MP MultiGPU improvements with depth map updates
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