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radu11
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Quote: Worm Placement When the game cannot place Worms in the current landscape, it will endeavour to place Worms either by placing a small girder in open space or by creating a hole in which to put the Worm. This process is automatic and is more likely to be used when encountering user-defined landscapes with little or too much land area. The result of this can be seen within the terrain editor.
Manual Worm Placement An option has been added which provides the opportunity for players to teleport their Worms into the playfield at the beginning of a round. The game continues when all Worms are placed. This feature is in the game options and is meant for pure strategists.
Weapons Arriving As Reinforcements When weapons are subject to delays (configurable in the weapon options) they will appear shaded in the Weapon selection box and the text of the weapon will be red. You are notified by the message system if Reinforcements arrive.
Border In Cavern Levels A border will now be placed at the top of Cavern levels – this is to ensure that Worms can't 'cheat'. When playing in such a level, the scrolling is locked.
An optional full border (completely encompassing the terrain) is available within the terrain menu and, in effect, means that it is impossible for worms to drown.
The Viking Axe Using the Axe with slice half of the energy off any Worm touched.It will only kill a Worm which has 1 unit of energy, but can be devastating against a Worm with a lot of energy!
Hostage Worms Note that some missions require the player to guard special Worms. These Worms are recognised by the special crown they wear. They cannot be moved.
Lingering Fire A special feature has been added to the Petrol Bomb weapon in that this weapon produces fire which burns for a number of turns, providing you with the means to set up a burning section of the terrain as traps.
Default Schemes We have provided a variety of different game schemes for you to experiment with.
Enable Super Weapons You can now turn the more powerful 'super weapons' on or off. They're still quite rare, but more conservative players may prefer a more balanced game without them.
Caves in the Terrain Editor There is a rule which applies to landscapes which affects whether they will play as Islands or Caverns (Caverns have a bordered roof and the game will not scroll outside the playfield area).
If the top line or sides of the terrain are touched, the level will automatically play as a Cavern. This is indicated by a striped border appearing about the level and is further reinforced by the help text.
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