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cryssorel
Membru Junior
Inregistrat: acum 17 ani
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This patch for Command & Conquer 3 Tiberium Wars fixes several bugs, makes balance changes across all three sides, adds a new four-player multiplayer map, and more.
· Fixed an error that sometimes caused players to unexpectedly type-select multiple unit types at once due to an interface lag when rapidly switching between unit types during online play.
· Structures now lose Ground Control radius as soon as they are destroyed. Previously they continued providing Ground Control for several seconds while their husks remained onscreen.
· Fixed an error that caused some infantry units to continue approaching their targets while firing, rather than firing while standing at their maximum range.
· Fixed an error that caused upgraded Power Plants and Reactors to continue providing power for several seconds after being destroyed.
· Fixed an error that allowed players to detect enemy structures through the shroud by using the Set Rally Point marker.
· Fixed an error that caused computer-controlled players with the "Turtle" personality to not build base defenses as expected.
· Nod Avatar's flamethrower upgrade now correctly shows a garrison-clearing effect.
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pus acum 17 ani |
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