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MADARO
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Following the time-honored Starcraft school of RTS design, Dark Planet features three very different races. There are the Terrans and the Zerg, except here they're called the Colonists and the Dreil. There are also the Sorin, a society of samurai lizards. These races are nicely differentiated, with separate resource requirements, distinct artwork, and entirely unique units and special abilities. There are four resources on the map, but some of them are unnecessary for some races. For instance, the Sorin have no use for crystal, but the Colonists and Dreil will have to compete for it. In addition to two basic resources for building structures and units, each race has a third resource that powers research, spell abilities, and advanced buildings. The Colonists get this by gathering energy from thermal vents, and the Sorin get it by stationing their worker units at an altar to pray. But the Dreil can get it only by attacking enemy units with spitting bugs that wrap their victims in cocoons. The cocoons then have to be carried back to base with special beetles. This forces the Dreil to be aggressive if they want to develop their more advanced units and technologies. This game has a better replay value then Star Crat and other RTS games.
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Modificat de MADARO (acum 17 ani)
_______________________________________ Love is like the wind. You cannot see it but you can always feel it.
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pus acum 17 ani |
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