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Prince Caspian's gameplay is simplistic. Levels focus entirely upon mindless combat and finicky busywork where you pull levers, push buttons, or slap machinery together. You also switch back and forth between characters with special abilities, such as throwing a grappling hook or firing a bow. So you're either hacking and slashing through hordes of eternally respawning enemy knights, or you're looking around for the puzzles that need to be solved to open up the next area or reveal a quest item. Nothing here is amazingly tough because the game is geared toward the younger set. Combat is a clickfest where you can wade through foes slaughtering at will, especially with tough characters like Peter and the minotaur or speedy ones like the centaur. Solving puzzles is equally undemanding. You step on a couple of platforms to cause a staircase to rise up out of the ground, pull switches to open up portcullises, smash through a wall by pushing over a statue, or fire an arrow into a far-off target to release a bridge. Essentially, you spend a lot of time performing the same sorts of duties that you would expect from a traditional action adventure or a 3D platformer.
And, all in all, it works pretty well. Prince Caspian doesn't reinvent the wheel, and the six or seven hours of action flow along so swiftly that you never get bogged down, even with so many repetitive tasks. Gameplay seems well suited to kids between the ages of 10 and 14 or so. The action is not so dumbed down that it would insult their intelligence nor is it so challenging that they might just give up. Some of the platform-style puzzles are even a bit innovative, such as the windy caves where you have to keep torches lit to fend off bats and insects. There are some annoyances here, most notably the way you have to click-click-click your way through prying open chests and pulling levers. But there isn't anything unduly offensive, save perhaps the automated camera that forever turns to face your character head-on. If not for the great 2D minimap in the bottom-right corner of the screen, you'd barely be able to find your way out of some corners. What you can see, however, looks great.
The levels take you to all of the key locales in the movie, such as the ruins of Caer Paravel, Miraz's castle, and the battle of Beruna. All of the medieval architecture, grassy fields, and ancient ruins are also realized with great use of color and shadow. Audio effects and music are also quite vivid and cinematic, although few lines from the movie are featured during gameplay and some of the animated cutscenes are blurry and clippy.
Solid yet workmanlike are the best words to describe The Chronicles of Narnia: Prince Caspian. It doesn't do anything remarkable, but this is still a reasonably enjoyable way to take C.S. Lewis home.
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daaa 
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