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Crysis Update v1.1

Pagini: 1 Moderat de maharet
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cryssorel
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Fixes

Fixed: Potential crash in D3D10
Fixed: Orange boxes apearing when hispec savegame loaded into lowspec game
Fixed: Inconsistent damage dealt to vehicles when shot by LAW
Fixed: Reflection resolution on D3D10, MultiGPU reflection update fix
Fixed: Memory leak with FSAA modes
Fixed: Infinite ammo hacks
Fixed: Memory leak in D3D10 when switching screen modes
Fixed: Muti optimizations
Fixed: When player melees during gun raise animation their gun will be in a permanantly raised position
Fixed: Crash when loading savegame with level exported recently by editor
Fixed: Virtual keyboard does not function properly when a game pad is connected
Fixed: Users can lose the ability to look around with the Right Stick
Fixed: Setting screen resolution to "default" stops user from selecting last resolution
Fixed: Bug when changing resolution in D3D10
Fixed: Issues with Depth of field and water droplets in D3D10
Fixed: Crash on NaN warning

Updates

Added: Motion Blur UI and V.SYNC UI options
Optimized: Motion blur
Optimized: FSAA (Full Scene Anti-Aliasing)
Optimized sound id implementation
Enabled VSync functionality in D3D10
New benchmarking files for ice CPU benchmark
F12 (screenshot) now works in restricted mode as well

Tweaks

Reduced LAW splash damage vs. infantry in
PowerStruggle mode
Slowed Rocket projectile speed down in MP slightly
Disabled automatic turret bounding boxes on vehicles to prevent issues with LAW hit detection
Reduced grenade explosion radius in multiplayer
Clamped water tesselation to avoid cheating in MP
MultiGPU improvements with depth map updates

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